With increasing G, the importance of tether drag seems more important.
At a high level view, drag represents loss and thus reduces the maximum extracted energy of the wing. Still, even a rig with low G should be able to harvest large parts of the Betz limit…
Thanks. I reworded it to escape a new discussion on Betz’ limit.
BUT - it seems regardless of G, for a drag mode rig running at 2/3 maximum speed, you will only ever approach 0.5 times Betz’ limit as drag power is equal to useful power (more or less)
higher speeds lets you cover more air area with the same wing
changing effective G is an efficient means of depower giving an immence depower
as the kites are already flying fast, dealing with extreme winds is «built in»
But, it also means
tether drag becomes a dominant factor
larger forces need to be soaked up by a kite on a smaller area
a kite can only have a biggest G and still be flyable (pushing to rigid wing vs soft kites)
high AR wings stall really easily at a lower AoA
the power effect of gravity increases with speed and mass (power = speed x mass x 9.81), leading to uneven power generation
The question I am wondering is where the balance is between pros and cons. At one end of the scale we have «single skins» that fly with low G but have a huge area at close to zero mass. At the other end, Kitemill/Makani/Ampyx/(most other actors) going for rather heavy high G designs. I think this might be perhaps the most important question for AWE, and a question where there seems to be no concensus at the moment
My worry is that focusing only on the first order approximation that high G is better for power, we might be excluding the most useful kite designs…
As example IMHO low G wings have also a low turn rate at almost full speed, harnessing the more powerful central zone, allowing a better power/space use ratio Low radius loop - #7 by PierreB, above all when a kite-farm is implemented.
The low lifetime of soft wings is a major concern, far above their low G.